{"created":"2023-06-19T11:34:58.882955+00:00","id":3675,"links":{},"metadata":{"_buckets":{"deposit":"63f60655-f0f2-4611-a106-8b1090855b89"},"_deposit":{"created_by":17,"id":"3675","owners":[17],"pid":{"revision_id":0,"type":"depid","value":"3675"},"status":"published"},"_oai":{"id":"oai:kyoritsu.repo.nii.ac.jp:00003675","sets":["133:275:198:372"]},"author_link":["14240","14239","14241"],"control_number":"3675","item_10002_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2023-03","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"89","bibliographicPageStart":"83","bibliographicVolumeNumber":"10","bibliographic_titles":[{"bibliographic_title":"共立女子大学看護学雑誌"},{"bibliographic_title":"Kyoritsu journal of nursing","bibliographic_titleLang":"en"}]}]},"item_10002_description_5":{"attribute_name":"抄録","attribute_value_mlt":[{"subitem_description":"本研究では、文献検討により大学生のゲーム障害の予防のための支援の方向性について明らかにしていくことを目的とした。医学中央雑誌web版を用い、キーワードに「ゲーム障害」OR「ゲーム依存」NOT「ギャンブル障害」を入れ、5文献を選定、CiNiiを用いて「デジタルデトックス」をいれ1文献を選定した。ゲーム障害は、精神的、身体的、社会的に多岐にわたり影響を及ぼすことが示された。また、ゲーム障害に対する取り組みは示されていたものの、デジタルデトックスについては、ゲーム障害の文献の中には言及するものはなかった。デジタルデトックスについては、日本での文献や書籍が少ないが、企業や国などにより活動が行われ、わずかではあるが広がりを見せている。大学生に対しても、デジタルデトックスを目的としたキャンプやハイキング、ゲーム障害の相談も受け付けられるようになるなど、具体的な支援について検討の必要性が示唆された。","subitem_description_type":"Abstract"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小山, 旺耶","creatorNameLang":"ja"},{"creatorName":"コヤマ, キミヤ","creatorNameLang":"ja-Kana"},{"creatorName":"Koyama, Kimiya","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"後藤, 恭平","creatorNameLang":"ja"},{"creatorName":"ゴトウ, キョウヘイ","creatorNameLang":"ja-Kana"},{"creatorName":"Goto, Kyohei","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"久保, 正子","creatorNameLang":"ja"},{"creatorName":"クボ, マサコ","creatorNameLang":"ja-Kana"},{"creatorName":"Kubo, Masako","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2023-04-20"}],"displaytype":"detail","filename":"共立女子大学看護学雑誌10_9koyama.pdf","filesize":[{"value":"1.2 MB"}],"format":"application/pdf","licensetype":"license_11","mimetype":"application/pdf","url":{"label":"共立女子大学看護学雑誌10_9koyama","url":"https://kyoritsu.repo.nii.ac.jp/record/3675/files/共立女子大学看護学雑誌10_9koyama.pdf"},"version_id":"94e9e45d-f5ac-4685-b088-93cae765601d"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"ゲーム障害","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲーム依存","subitem_subject_scheme":"Other"},{"subitem_subject":"インターネット依存","subitem_subject_scheme":"Other"},{"subitem_subject":"デジタルデトックス","subitem_subject_scheme":"Other"},{"subitem_subject":"gaming disorder","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"gaming addiction","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"internet addiction disorder","subitem_subject_language":"en","subitem_subject_scheme":"Other"},{"subitem_subject":"Digital detox","subitem_subject_language":"en","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"大学生のゲーム障害予防のためのデジタルデトックスの有効性に関する文献検討","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"大学生のゲーム障害予防のためのデジタルデトックスの有効性に関する文献検討","subitem_title_language":"ja"},{"subitem_title":"Literature Review on the Effectiveness of Digital Detox for Prevention of Gaming Disorder in College Students","subitem_title_language":"en"}]},"item_type_id":"10002","owner":"17","path":["372"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2023-04-20"},"publish_date":"2023-04-20","publish_status":"0","recid":"3675","relation_version_is_last":true,"title":["大学生のゲーム障害予防のためのデジタルデトックスの有効性に関する文献検討"],"weko_creator_id":"17","weko_shared_id":-1},"updated":"2023-09-12T02:38:51.583042+00:00"}